Compatibility Notes
TitanRPG should generally provide the same compatibility to other mods that UT2004RPG does.
However, for technical reasons, TitanRPG will not apply a set of three so-called xPlayer fixes if a mod provides its own subclass of UT2004's xPlayer class. These fixes are:
- When using the Magnet Artifact, the mouse sensitivity has been adjusted so it no longer feels so slow.
- When using the Flight Artifact, you can use Jump / Crouch to fly up or down.
- The GetWeapon console command has been changed to work with modified weapons.
All of those three are convenience bugfixes that aren't actually required for anything, however, they rely on the same technique that some other mods need to use for their own advanced functionality. If such a mod is running, for the sake of compatibility, TitanRPG will step back and not apply those fixes.
The following is a collection of compatibility notes for certain mods. If you are having trouble running TitanRPG with another mod not listed here or if there are other notes you'd like to share, please let me know so this list can be kept up to date.
| Mod | Notes |
|---|---|
Aerial View |
The xPlayer fixes (see above) will not be in effect. |
Apoc Matrix Moves |
The xPlayer fixes (see above) will not be in effect. |
Arkon2004 Gatling Gun |
This weapon will conflict with the Quickfoot ability and weapon modifier. |
Ballistic Weapons |
The xPlayer fixes (see above) will not be in effect. There also have been known problem reports about magic ballistic weapons, including crashes. |
Chute |
No problems. TitanRPG includes a Parachute artifact and ability with the same functionality. |
ComboNecro |
Excplicit support: TitanRPG grants experience for using the Necromancy combo. |
CTF4 (OLTeamGames) |
Works fine, but:
|
Demon Wings |
There are no known problems at this time. |
Deployable Fun |
No problems whatsoever. |
Druids Invasion Spree |
Works, but cannot grant experience. TitanRPG is able to handle that part by itself. |
Heaven of Relics |
Works, but several relics will cause conflicts with some abilities, use with care. |
Invasion Pro |
The xPlayer fixes (see above) will not be in effect. |
Jailbreak |
Works fine, but the Ghost ability seems to have a few problems. |
Kakutou2k4 |
This mod is not compatible to TitanRPG. |
Ninja Rope |
Works fine, but magic Ninja Ropes are possible (an option to disable this will be added in the future). |
{OVGY} Revival Combo |
Works fine, but no experience is granted (yet). |
Presents UT2004 |
Untested, several presents will probably cause conflicts with some abilities. |
RPG Assault HUD |
Obsolete, TitanRPG comes with its own solution. |
RPG Flags |
Obsolete, TitanRPG comes with its own solution. |
RPG Mantarun Assist |
Obsolete, TitanRPG comes with its own solution. |
Slave Master |
Works fine, but Drones and summoned monsters seem to have a few problems. |
Thanks to Vaporlynx for some insight on several mods.
Legend:
| Compatible, explicitly supported. |
| Comptabile with unknown, minor, or no problems at all. |
| Comptabile with known problems, including severe problems. |
| Incompatible. |
| Obsolete, TitanRPG includes this mod. |
UT2004RPG and DruidsRPG
Even though TitanRPG was formerly based on UT2004RPG and DruidsRPG and still uses many of their ideas, they barely have anything in common with TitanRPG anymore.
If you are running a UT2004RPG server and want to move to TitanRPG without having to reset all players,
there's a number of actions required to be taken.
I will support anybody planning on doing this, so in case you need any help, please contact me!
If you are running a customized UT2004RPG build (e.g. with your own Artifact and Ability classes),
you will need to adapt them to the TitanRPG interfaces.
Thanks to TitanRPG's configurability, chances you might not even need them anymore if they contained only trivial changes such as updated costs or descriptions.
Of course, I will offer my support here as well.
Aerial View
Arkon2004 Gatling Gun
Chute
ComboNecro
Kakutou2k4