﻿using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Abstract base for volumetric body parts that have an outside surface.
    /// </summary>
    public abstract class BodyPartVolumetric : BodyPartComponent
    {
        public abstract Vector3 Top { get; }
        public abstract Vector3 Bottom { get; }
        public abstract Vector3 Right { get; }
        public abstract Vector3 Left { get; }
        public abstract Vector3 Front { get; }
        public abstract Vector3 Back { get; }

        public Bounds Bounds
        {
            get
            {
                var b = new Bounds(Top, Vector3.zero);
                b.Encapsulate(Bottom);
                b.Encapsulate(Right);
                b.Encapsulate(Left);
                b.Encapsulate(Front);
                b.Encapsulate(Back);
                return b;
            }
        }

        public abstract float Volume { get; }

        public abstract Collider CreateCollider(GameObject go);
    }
}
