using UnityEngine;

namespace pdinklag.CPW.Common
{
    public class SpotlightDemoTarget : MonoBehaviour
    {
        [Tooltip("The radius of the demo sphere.")]
        public float MovementRadius = 1.0f;

        [Tooltip("The number of seconds until which a new random point on the demo sphere is chosen.")]
        public float ChangeInterval = 1.0f;

        [Tooltip("The maximum number of seconds to rest at the demo sphere point once reached.")]
        public float MaxPauseTime = 1.0f;

        private void OnDrawGizmosSelected()
        {
            Gizmos.color = Color.yellow;
            Gizmos.DrawWireSphere(transform.position, MovementRadius);
        }
    }
}
