using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Represents the body part of a wrestler.
    /// </summary>
    public interface IBodyPart
    {
        /// <summary>
        /// Gets the position of the center of the body part.
        /// </summary>
        Vector3 Position { get; }

        /// <summary>
        /// Gets the size of the body part.
        ///
        /// The definitions of the axes depend on the body part.
        /// </summary>
        Vector3 Size { get; }
    }
}
