namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Enumeration of synchronized wrestler target states.
    /// </summary>
    public enum TargetSyncState
    {
        /// <summary>
        /// Enters a front grapple.
        /// </summary>
        FrontGrapple,

        /// <summary>
        /// Enters a back grapple.
        /// </summary>
        BackGrapple,

        /// <summary>
        /// Enters a lock-up. Parameters are ready time multipliers.
        /// </summary>
        LockUp,

        /// <summary>
        /// Enters a headlock.
        /// </summary>
        Headlock,

        /// <summary>
        /// Enters a grounded headlock.
        /// </summary>
        GroundHeadlock,

        /// <summary>
        /// Enters a front grapple on the apron.
        /// </summary>
        FrontGrappleApron,

        /// <summary>
        /// Enters a back grapple on the apron.
        /// </summary>
        BackGrappleApron,

        /// <summary>
        /// Enters a supine mount.
        /// </summary>
        MountSupine,
    }
}
