using UnityEngine;

namespace pdinklag.CPW.Common
{
    [CreateAssetMenu(fileName = "StampCollection", menuName = "Wrestle/Stamp Collection")]
    public class StampCollection : ScriptableObject
    {
        [Tooltip("The category of the contained stamps.")]
        public string Category;

        [Tooltip("The textures to be registered as stamps.")]
        public AssetAddress[] Textures;
    }
}
