using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A single neutral move that can be executed at any time with no real harmful or beneficial effects for anybody.
    /// 
    /// Example: grapple into nothing.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Neutral")]
    public class NeutralMove : SingleMove
    {
    }
}
