using UnityEngine;

namespace pdinklag.CPW.Common
{
    public class IKEffectorWeights : MonoBehaviour
    {
        [Header("IK Effectors")]
        [Range(0, 1)] public float Body;
        [Range(0, 1)] public float LeftShoulder;
        [Range(0, 1)] public float RightShoulder;
        [Range(0, 1)] public float LeftThigh;
        [Range(0, 1)] public float RightThigh;
        [Range(0, 1)] public float LeftHand;
        [Range(0, 1)] public float RightHand;
        [Range(0, 1)] public float LeftFoot;
        [Range(0, 1)] public float RightFoot;
    }
}
