using UnityEngine;

namespace pdinklag.CPW.Common
{
    [CreateAssetMenu(fileName = "Weapon", menuName = "Wrestle/Weapon Descriptor")]
    public class WeaponDescriptor : ScriptableObject
    {
        [Header("Info")]
        [Tooltip("The name for display in the menus.")]
        public string DisplayName = "Weapon";

        [Tooltip("The address of the weapon prefab.")]
        public AssetAddress Prefab;
    }
}
