﻿using System;
using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Describes a ring.
    /// </summary>
    [CreateAssetMenu(fileName = "Arena", menuName = "Wrestle/Arena Descriptor")]
    public class ArenaDescriptor : ScriptableObject
    {
        [Header("Info")]
        [Tooltip("The display name.")]
        public string DisplayName = "Arena";

        [Tooltip("Does this arena allow an audience?")]
        public bool AllowAudience = true;

        [NonSerialized]
        public string SceneAssetPath; // set by game
    }
}
