using UnityEngine;

namespace pdinklag.CPW.Common
{
    [CreateAssetMenu(fileName = "BGM", menuName = "Wrestle/Music/Background Music")]
    public class BGMDescriptor : ScriptableObject
    {
        [Header("Info")]
        [Tooltip("The music audio clip.")]
        public AssetAddress AudioClip;

        [Tooltip("The music title.")]
        public string Title;

        [Tooltip("The music artist.")]
        public string Artist;
    }
}
