using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A strike executed while the wrestler is standing.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Strike/Standing")]
    public class StandingStrike : Strike
    {
        public enum SelectionEligibility
        {
            Any, Weak, Heavy
        }

        [Header("Standing Strike Settings")]
        public bool ImmuneToGrapplesWhileStriking;
        public SelectionEligibility SelectionType = SelectionEligibility.Any;
    }
}
