using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A strike executed while the wrestler is standing and the opponent is laying on the ground.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Strike/Ground")]
    public class GroundStrike : Strike
    {
        public override bool IsBlockableStrike => false;
    }
}
