using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A move executed when the victim is in a corner.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Corner")]
    public class CornerMove : PairMove
    {
        [Header("Corner Move Settings")]
        [Tooltip("If set, the top turnbuckle must be free for the move to be executed.")]
        public bool RequiresTopTurnbuckle;
    }
}
