using UnityEngine;

namespace pdinklag.CPW.Common
{
    [CreateAssetMenu(fileName = "CAWBase", menuName = "Wrestle/CAW/Base")]
    public class CAWBaseDescriptor : ScriptableObject
    {
        [Tooltip("The base mesh prefab, must have a CAWBaseMesh component.")]
        public AssetAddress MeshPrefab;

        [Tooltip("The default CAW json.")]
        public TextAsset DefaultCAW;
    }
}
