using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A move executed while wrestlers are in a back grapple.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Back Grapple")]
    public class BackGrappleMove : PairMove
    {
        [Header("Back Grapple Move Settings")]
        [Tooltip("Is this move a back grapple counter?")]
        public bool IsCounter;
    }
}
