using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Defines a wearable prop.
    /// </summary>
    public class Prop : MonoBehaviour
    {
        [Header("Properties")]
        [Tooltip("The renderer of the prop's mesh.")]
        public Renderer MeshSource;

        [Tooltip("The pivotal body location for placement on a target body.")]
        public BodyLocation Pivot;
    }
}
