using System.Globalization;
using System.Threading;
using UnityEngine;

namespace pdinklag
{
    public static class FixCultureRuntime
    {
        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
        static void FixCulture()
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
        }
    }
}
