using UnityEngine;

namespace pdinklag.CPW.Common
{
    /// <summary>
    /// A strike executed while the wrestler is standing on the apron.
    /// </summary>
    [CreateAssetMenu(menuName = "Wrestle/Move/Strike/Apron")]
    public class ApronStrike : Strike
    {
        protected override void Reset()
        {
            base.Reset();

            CharacterCollisionsEnabled = false;
            GravityEnabled = false;
        }
    }
}
