using UnityEngine;

namespace pdinklag
{
    public static class JSON
    {
        static JSON()
        {
        }

        public static object FillObject(object obj, string json) => null;

        public static T ToObject<T>(string json) => default;

        public static object Parse(string json) => null;

        public static string ToJSON(object obj) => null;

        public static string ToNiceJSON(object obj) => null;
    }
}
