namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Classification of strike intensities, potentially causing different reactions.
    /// </summary>
    public enum StrikeIntensity
    {
        /// Completely shrugged off, no special reaction required.
        Negligible,

        /// A weak strike that may lightly stagger the victim for a short time.
        Weak,

        /// A staggering, heavy strike.
        Heavy,

        /// A fatal blow, likely to knock the victim out right away.
        Fatal,
    }
}
