using UnityEngine;

namespace pdinklag
{
    /// <summary>
    /// A group of audio clips for randomized play.
    /// </summary>
    [CreateAssetMenu(fileName = "AudioClipGroup", menuName = "Audio Clip Group")]
    public class AudioClipGroup : ScriptableObject
    {
        [Tooltip("The audio clips that belong to this group.")]
        public AudioClip[] Clips;

        [Tooltip("The random pitch range for playback.")]
        public MinMax PitchRange = new MinMax(1, 1);
    }
}
