﻿namespace pdinklag.CPW.Common
{
    /// <summary>
    /// Provides context information for an animation.
    /// </summary>
    public interface IAnimContext
    {
        /// <summary>
        /// The current rope group (if any).
        /// </summary>
        IRopeGroup RopeGroup { get; }

        /// <summary>
        /// The current ring corner (if any).
        /// </summary>
        ICorner Corner { get; }

        /// <summary>
        /// The currently performed move (if any).
        /// </summary>
        IMoveInstance Move { get; }

        /// <summary>
        /// The other wrestler (if in some kind of direct interaction).
        /// </summary>
        IWrestler Other { get; }

        /// <summary>
        /// The reference ray (if any).
        /// </summary>
        IRay ReferenceRay { get; }
    }
}
