using UnityEngine;

public class CameraSpot : MonoBehaviour
{
    /// <summary>
    /// An enumeration of available camera spots.
    /// </summary>
    public enum Enum
    {
        RingCenter,
        RingsideEast,
        RingsideWest,
        RingsideNorth,
        RingsideSouth,
        StageEast,
        StageWest,
        ArenaSouthEast,
        ArenaSouthWest,
    }

#if UNITY_EDITOR
    private static readonly Color GIZMO_TINT = new Color(0.5f, 1, 0.5f);

    private void OnDrawGizmos()
    {
        Gizmos.DrawIcon(transform.position, "Camera Gizmo", true, GIZMO_TINT);
    }
#endif
}
