using System;

namespace pdinklag.CPW.Common
{
    [Flags]
    public enum StrikeBodyParts
    {
        // None = 0, // NOTE: this would break the required 1-to-1 mapping to RagdollPart
        Hips = 1,
        Spine = 2,
        Head = 4,
        LeftUpperArm = 8,
        LeftLowerArm = 16,
        LeftHand = 32,
        RightUpperArm = 64,
        RightLowerArm = 128,
        RightHand = 256,
        LeftUpperLeg = 512,
        LeftLowerLeg = 1024,
        LeftFoot = 2048,
        RightUpperLeg = 4096,
        RightLowerLeg = 8192,
        RightFoot = 16384
    }
}
